Saturday, August 17, 2019

Getting close...

I've been working "diligently" on this, which is to say, a few hours a day. It's slow going; even with the reduced crunch in 6E, Shadowrun is still a notoriously crunchy game. Thankfully I'm done with the hard part! All the logic is written, your characters can be saved - I just need to transcribe all the gear, vehicles, drones, qualities, spells, and complex forms into a database for the app to pull from. In the future I'd like for DH to help guide players towards making more informed choices, but that requires a more nuanced UI which, you'll see when the app comes out, is not what I have created.

Speaking of, if any graphic designers or UI designers with experience in Python and Tcl/Tk would like to contribute to the project, hit me up. I'm not an artist, and as nice as certain UI elements feel in DH when compared to other programs that existed for 5e, they can always be nicer.

-M

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